Patch 1.1
Kinetic Agency » Devlog
New update! A little bit of new content for now, with more planned down the road.
New doohickeys
- Delayed the start of every round by a few beats; indicated by "Ready" UI widget
- Added item prices on icons for the shop
- Added a new UI element that displays your current damage per shot, updating with buffs
- Added damage numbers on attacks, for those who enjoy numerically quantifying their violence
- Damage dealt by the player is in black, damage dealt from agents and other effects is in blue
- Massive damage will be rewarded with fancy gradient borders
- Damage dealt by the player is in black, damage dealt from agents and other effects is in blue
- Added a toast notification system to the game HUD to keep track of buffs gained and removed due to items over the course of gameplay
- Reworked enemy scaling. Difficulty no longer scales linearly, and now grows significantly faster in the later rounds
Bug fixes
- Fixed a bug where the Hyperbullet's bonus still applied after it was sold
- Fixed a bug where the Knife Wallet was giving significantly higher bonuses than was intended (100x as much, to be precise...)
- Fixed a bug where Clearance Cashews' bonus didn't apply on the first round after you bought it
Balance changes
The aim of these changes is to diversify strategies a bit, mellowing out some of the strongest strategies and creating some item anti-synergies. There are still plenty of ways to reach very high rounds using these - play around and find out!
- Raised starting cash to $10
- Money is now capped at $200
- Made a small subset of items rarer and harder to come by than the other more common items
- Ruby Needle has been reworked: now gives a base +100% attack damage during Critical Time and this bonus increases by 10% every time it activates
- Hyperbullet now only gains power when Critical Time is NOT active. It also reduces its bonus by 20% after every round
- Endless Fudge now starts at +3 rather than +1; still scales at the same rate as before
- Gold Chain now gives $4 rather than $10
- Clearance Cashews now starts at 150% rather than 100%; de-scaling increment is still 10%
- Kinetic Marble now gives +50% bonus attack power rather than +25%
- Foam Dart bonus damage is now capped at +500
- Prehistoric TV now has a 3 second time penalty rather than 4
- Agent Headhunter damage raised from 25 to 75
- Made several price modifications:
- Methoxyethylmercuric Acetate: $15 -> $8
- Calculator Watch: $10 -> $5
- Particle Ring: $10 -> $16
- Agent Headhunter: $5 -> $3
- Agent Good & Evil: $5 -> $8
If you have played Kinetic Agency, thank you and I hope you enjoy this update! If you haven't, now's probably a better time to start than release! :) As always, I am open to feedback, criticism, bug reports and suggested changes; please leave a comment here or on the project page.
Files
KineticAgency.zip 324 MB
5 hours ago
Get Kinetic Agency
Kinetic Agency
Assemble a group of agents together to stand against an infinite battalion of orbs!
| Status | Released |
| Author | plasmadroplets |
| Genre | Strategy, Shooter |
| Tags | Fast-Paced, First-Person, No AI, Roguelike, Singleplayer, Unreal Engine |
| Accessibility | One button |

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